@startuml
sprite $high_quality [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFF000FFFF000FFFFB10000001AFFFFFF000000
000000FFFFFF000FFFF000FFFF1000000001FFFFFF000000
000000FFFFFF000FFFF000FFFF0000000000FFFFFF000000
000000FFFFFF000FFFF000FFFF000FFFF000FFFFFF000000
000000FFFFFF000FFFF000FFFF000FFFF000FFFFFF000000
000000FFFFFF0000000000FFFF000FFFF000FFFFFF000000
000000FFFFFF0000000000FFFF000FFFF000FFFFFF000000
000000FFFFFF0000000000FFFF000FFFF000FFFFFF000000
000000FFFFFF000FFFF000FFFF000FFFF000FFFFFF000000
000000FFFFFF000FFFF000FFFF0000000000FFFFFF000000
000000FFFFFF000FFFF000FFFF1000000001FFFFFF000000
000000FFFFFF000FFFF000FFFFB10000001AFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFF8007FFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFF8007FFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFF8007FFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_HIGH_QUALITY(_alias) ENTITY(rectangle,black,high_quality,_alias,MATERIAL HIGH_QUALITY)
!define MATERIAL_HIGH_QUALITY(_alias, _label) ENTITY(rectangle,black,high_quality,_label, _alias,MATERIAL HIGH_QUALITY)
!define MATERIAL_HIGH_QUALITY(_alias, _label, _shape) ENTITY(_shape,black,high_quality,_label, _alias,MATERIAL HIGH_QUALITY)
!define MATERIAL_HIGH_QUALITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,high_quality,_label, _alias,MATERIAL HIGH_QUALITY)
skinparam folderBackgroundColor<<MATERIAL HIGH_QUALITY>> White
@enduml